I was responsible for dressing the siege battle for the Vampire faction. This included creating the cities according to design and art direction, making all the hard surface assets (architecture), textures, and props. I also contributed to asset creation, level art and debugging; but only as a support for the other factions. I couldn't be happier and proud to have worked on such an amazing game. This has been the toughest project I have been working on yet due to the epic scale of the cities, and the technical targets we had to meet. This wouldn't have been possible without the great contribution of the technical artists, the dedication of the tool programmers, and the encouragement from our environment leads.